Cradle tells the story of an exiled traveler caught at the center of a monumental struggle between humanity, nature, and the gods. In addition to an immersive narrative experience set in a breathtaking world to explore, Cradle offers an exciting new type of strategic first-person melee-combat experience. The game features five distinct environments, 5 playable character classes, a system for weapon and armor augments, and much more.

Above all else, Cradle's environments are designed to tell a story. We believe that the most immersive and compelling games arise from a well-designed gameplay system, smoothly integrated with rich environments and compelling lore. In designing and implementing Cradleplayer immersion has been a top priority. Allowing the player to move intuitively throughout the world and narrative to create an emotional experience are among our most fundamental goals. This is why at Mojo Games Studios every aspect of traditional RPG gameplay mechanics is re-explored for creative improvement, from augments and medica, to heads up display and story. With diverse ecosystems,dynamic weather, and a rich soundtrack, we've created a living, breathing world we hope the player will enjoy experiencing as much as we've enjoyed creating. In addition, Mojo’s innovative RealFight Combat system and redesigned movement systems will change the way players view first person melee combat. 


  • Planned platforms: PC, Linux 
  • Release date: Summer 2016 on all platforms 
  • Approximate gameplay time: 15-20 hours (speed run), 30-50 hours (average run)